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Ghost master game tips
Ghost master game tips







ghost master game tips

Ghostbreakers are the most dangerous mortals, from a supernatural perspective. Also, a large score penalty is levied on players who allow ghosts to be banished. Banished ghosts are no longer usable during that level, but are returned after the mission is complete. These humans have the ability to banish ghosts that are fielded. Somewhere between average humans and ghosts are priests, witches, and mediums. The fear bar reduces as time progresses in the game, but the belief and madness bars do not. When a mortal's madness bar reaches a certain point, they go insane, which is visible in that they now just roam the area of the scenario in a frenzy and are unable to be scared or maddened any more. The madness bar is filled only by the use of certain powers. When a human's terror bar is raised to a certain level, they flee this is the objective of most of the in-game levels. Mortals also have a terror level and a madness level, with certain limits to each. These are usually unknown at the beginning of each level, but some ghosts have the ability to expose these fears. Scaring a mortal with a power that targets their individual fear is particularly effective. Every mortal also has conscious and subconscious fears which are linked to certain ghost's powers.

ghost master game tips

The belief bar is raised slightly with every scare, and particular powers are able to raise belief better than others.

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For example, in the first level the restless spirit Weatherwitch is bound to a vacuum cleaner that the player must destroy in order to free her.Īll mortals have a belief level, which partially determines the effectiveness of a ghost's powers upon them. The player can use the haunters on their team as well as the bound spirit to free them using a certain move or combination of moves. The bonus content was released in place of a sequel.Įach level also has "Restless Spirits," haunters bound to a certain location in some levels usually, there is a backstory as to why they are there. In the level, the Ghostbreakers attack the HQ of ghost master, an old, abandoned mansion where the player has to defeat the Ghostbreakers in order to win the game. The bonus level "Class of Spook'em high" is the only downloadable content released for the game. The bonus level is included in the Steam and Good Old Games release of the game. However, the bonus level is only available for the UK version of the game and was not released for the retail US version. Because of the lack of a sequel, a bonus level was released for fans, which provided some closure. The game ends with a cliffhanger, with the Ghostbreakers bringing in a bomb that would completely erase supernatural presence in the city where the game takes place. This score determines the amount of "Gold Plasm" given to the player, which is used to add more spells to ghosts' arsenals. If the player is able to complete the mission fairly quickly, there is a multiplier added to the final score. Many factors are considered, including time, amount of impact on the mortals, and how many mortals fled. Once the objective(s) for a level has been completed, the game rates the player's performance. With more Plasm, stronger abilities (and more ghosts) can be fielded at any one time. When a human becomes frightened, Plasm is generated. This numerical resource dictates which abilities a ghost can use. For example, a ghost who died during a robbery could only be bound to a "Murder Fetter," whereas a water spirit can only be bound to a bath, sink, or a simple puddle of water.Īnother limiting factor is " Plasm". Each ghost has one or two types of objects (or " fetters") it can be bound to. The player cannot field every ghost in every place. The player first chooses the ghosts to field in the level. Ghost Master plays similarly to a real-time strategy game. In most levels, the primary goal is to scare all the mortals (humans) and cause them to flee the area in fear or succumb to madness.









Ghost master game tips